Hello everyone,
The content of this subject includes Permanent Buff System as the title suggests, but what kind of buff system is this?
As you know or do not know, the Permanent Buff System provides continuous data entry by using the _TimedJob table with procedures, which in many games
It causes GameServer to crash, give errors, and create lag in the game.
The purpose of calling this system Fake is that it does not create an entry in the _TimedJob table and is deleted when it becomes Teleport.
If you die externally, the buffs are not deleted in any way.
Now let's come to the processing, where are we going to do?
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First of all, let's take a backup of our Database and Media and set it aside.
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We deleted old buff skills from your _RefSkill table, now we will add what we will use as Permanent.
You can download the attached "Sieger - Fake Permanent Buff System.txt" and copy it directly without making any changes in the written ones.
Just paste it into your _RefSkill table and wait for it to enter the rows.
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Now we use Db2Media to transfer these processes to the media and activate them in the game,
Import / patch all skilldata_xxxxx files and restart your GameServer.
All of the skills you add are set to 24 hours and skill opening effects are deactivated.
So you can unlock all skills in 1 second.
Skills will not be deleted in any way when you die.
All of our processes are over, we can restore and save our _RefSkill table with the Auto ID feature.
The result of the procedure: